Indoor League Rules


Note: items in italics are changes from the previous season

General

Matches are six players a side, maximum ten overs per innings.

Five bowlers each bowl a maximum of two overs.

All bowling is from one end, at the end of an over, the batsmen change ends.

The wicketkeeper does not bowl, the wicketkeeper may only be changed during the match if they are injured whilst playing. All six batsmen must be dismissed before an innings is completed.

On the fall of the fifth wicket, “last man standing” applies, the fifth batsman out goes to the non-striker’s end to play as a runner only; the remaining not out batsman faces all deliveries. If the runner is run out, that is the sixth wicket and the innings is over.

Experienced league players have been assigned “Pro” status, Pro status batsmen must open the batting and must retire after 4 overs.

Batters 3 and 4 must retire at the end of the 8th over if batters 5 and 6 have yet to bat.

All players must have a turn of at least one of: batting, bowling or wicketkeeping. If the side batting first is dismissed before all bowlers have bowled, then when it is their turn to bat, the bowlers who did not get a bowl must bat before other non-Pro status batsmen.

The second innings in a match continues until six wickets fall or ten overs are complete, whichever comes first, regardless of match result, because in the event of a tie on matches won, points scored will decide league positions.

Batsmen also retire on passing 25 points (or 50 if they do really well), retired batsmen may bat again once all in their side have batted. Returning retired batsmen cannot score points for hitting the ball against walls, they can only score points by running between the wickets.

No balls or wides are not bowled again, except the tenth over of an innings, which must contain six good deliveries. If the umpire suspects a wide  or no-ball is deliberate, e.g. to keep a strong batsman off strike, it must be bowled again.

A delivery which bounces more than twice before it reaches the batsman is a no ball, but “technical” no balls will only be given if the bowler gains an unfair advantage. E.g. only a fast bowler will be penalised for “throwing” or overstepping the line.

All bowlers must initially bowl overarm, the umpires may instruct a bowler to bowl underam if they feel the bowler cannot bowl fair overarm deliveries.

No LBWs unless the umpire feels the batsman is deliberately using their leg(s) to defend their wicket.

Batsmen can be out caught off a wall or ceiling as long as the ball has not struck the floor or become lodged in a net or other gym equipment.

If a side is short of players, the opposing captain decides who bats an extra innings, each captain picks one bowler to bowl an extra over.

Scoring

Scoring is cumulative, e.g. if a batsman hits the ball against a wall and runs, they score points for both hitting the wall and for the runs that have been run.

Two points are scored for every run that is physically run.

If the ball touches the wall behind the wicketkeeper or a side wall, the batting side scores one point for every time it hits a wall. If the ball touches the wall behind the bowler, four points are scored if the ball touched the ground first, six points if the ball does not touch the ground first. Overthrows count in addition to points scored from the batman hitting the ball against the wall.

The batting side scores two points for a wide or no ball.

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