Indoor League Rules
Note:
items in italics are changes from the
previous season
General
Matches
are six players a side, maximum ten overs per innings.
Five
bowlers each bowl a maximum of two overs.
All
bowling is from one end, at the end of an over, the batsmen change ends.
The
wicketkeeper does not bowl, the wicketkeeper may only be changed during the
match if they are injured whilst playing. All six batsmen must be dismissed
before an innings is completed.
On
the fall of the fifth wicket, “last man standing” applies, the fifth batsman
out goes to the non-striker’s end to play as a runner only; the remaining not
out batsman faces all deliveries. If the runner is run out, that is the sixth
wicket and the innings is over.
Experienced
league players have been assigned “Pro” status, Pro status batsmen must open
the batting and must retire after 4 overs.
Batters 3 and 4 must retire at the
end of the 8th over if batters 5 and 6 have yet to bat.
All
players must have a turn of at least one of: batting, bowling or wicketkeeping.
If the side batting first is dismissed before all bowlers have bowled, then
when it is their turn to bat, the bowlers who did not get a bowl must bat before
other non-Pro status batsmen.
The
second innings in a match continues until six wickets fall or ten overs are
complete, whichever comes first, regardless of match result, because in the
event of a tie on matches won, points scored will decide league positions.
Batsmen
also retire on passing 25 points (or 50 if they do really well), retired
batsmen may bat again once all in their side have batted. Returning retired
batsmen cannot score points for hitting the ball against walls, they can only
score points by running between the wickets.
No
balls or wides are not bowled
again, except the tenth over of an innings, which must contain six good
deliveries. If the umpire suspects a wide or no-ball is deliberate, e.g. to keep a strong batsman off strike, it must be bowled again.
A
delivery which bounces more than twice before it reaches the batsman is a no
ball, but “technical” no balls will only be given if the bowler gains an unfair
advantage. E.g. only a fast bowler will be penalised for “throwing” or
overstepping the line.
All
bowlers must initially bowl overarm, the umpires may instruct a bowler to bowl
underam if they feel the bowler cannot bowl fair overarm deliveries.
No
LBWs unless the umpire feels the batsman is deliberately using their leg(s) to
defend their wicket.
Batsmen
can be out caught off a wall or ceiling as long as the ball has not struck the
floor or become lodged in a net or other gym equipment.
If
a side is short of players, the opposing captain decides who bats an extra
innings, each captain picks one bowler to bowl an extra over.
Scoring
Scoring
is cumulative, e.g. if a batsman hits the ball against a wall and runs, they
score points for both hitting the wall and for the runs that have been run.
Two
points are scored for every run that is physically run.
If
the ball touches the wall behind the wicketkeeper or a side wall, the batting
side scores one point for every time it hits a wall. If the ball touches the
wall behind the bowler, four points are scored if the ball touched the ground
first, six points if the ball does not touch the ground first. Overthrows count
in addition to points scored from the batman hitting the ball against the wall.
The batting side scores two points
for a wide or no ball.
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